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wright-x

64
Posts
A member registered 73 days ago

Creator of

Recent community posts

Hi! I'm RJ, I'm glad you like my character hahaha, I had a BLAST writing myself and Roland, especially our one on  interactions and banter. I also really like Emma Stone which is why we had that reference LMAO, I put in a lot of our personal quirks because we wanted the game to feel like it's US rather than just being a game. I'm ecstatic to hear you enjoyed the sound effects, we were racking our heads against the wall trying to pick those outttt. Once again, thank you for your wonderful compliments :D

I really appreciate it! 

Thank you so much for getting back to me! I'm super confused as to what's causing the bug lol because we haven't managed to recreate it even once yet, but I'll do a few more playthroughs and see if I can figure it out haha. Regardless, thank you so much :) 

The hive and patch placements are intentional to add a bit of strategy to the game! Despite the game being thoroughly comfy we wanted to make sure it was challenging in some aspect, and I'm delighted to hear that you enjoyed it (along with the SFX!)

More emma stone glaze PLEASE, she's absolutely peak isn't she 

Emma Stone deserves ALL THE LOVE, I'm so happy to hear you enjoyed the game. We definitely want to add a few things here and there and I think your suggestions are on point! :P I'm thrilled to know that you enjoyed the writing and the story (especially EMMA STONE!!) I had a blast writing out interactions  between me and Roland as well. Thank you once again for your kind words! It means a lot to us :)

Hi! Could you please describe how I could recreate the bug on day 2 to try and sort it? We've tried it multiple times and we're having a hard time recreating that. I'm really sorry you ran into a bug like that!! Apart from that- it's definitely a strategic decision to decide on which patches to use since not all of them have the same returns! Also thank you so much for your kind words! I'm super happy to hear you had fun playing the game, yours was fantastic as well :) Cheers!

What a genuinely engaging storyline! Lovely work! I love the choices, the music, the endings, and especially the setting for the story. Great writing! 

I LOVE minesweeper, I'm gonna have one of my friends try this out as well (he's ranked top 500 in minesweeper or sum), but I love this take! I love the addition of enemies, buffs, and other interactions. The art was super cute, simple and gets the point across. I love that you also have instructions in place for everything - fantastic for UX. Really cool game overall - especially because it's Solo Dev'd!!

I won!!! I'm really unsure as to why you received and abhorrent and malicious comment, I'm sorry. This game was fantastic, it was short sweet and who doesn't love idle games where you make $4.45e40? I loved that I got so fast that the entire environment disappeared and then I was just slow at a point hahaha. Great job dude, being a solo dev is hard. What matters is you put the work in and got a game out, the art was super cute as well. Please keep going and don't be disheartened by some ****heads!

I love the collaborative effort on this game, it's fantastic to see so many people coming together and working on just one thing for two week! I do feel as if the game could use better directions overall, there's no clear story or structure, it feels as if I'm just playing a platformer and since it's a bit challenging/punishing with the beat mechanic it doesn't necessarily feel like one that's cozy or comfy either. The game is beautiful, and genuinely has a fun and interesting concept. The art seems well made, and the level design isn't bad either. If anything I  would maybe explain the game and it's concepts a bit earlier on + attach a story to it so it feels more immersive overall. However, don't let that take away from the fact that this is fantastic for two weeks. I would love to see a more polished and full version after the game jam, I hope you guys keep it up! 

I thoroughly enjoyed this game. To start off, the effort put on the game page is extravagant. It's beautifully made, and gets the point + feel of the game across perfectly. The art is so beautiful I couldn't believe this was a game made in just 2 weeks. There's so many fishes, a fun gameplay mechanic, and overall extremely comfy vibes. The polish in this game is genuinely breathtaking, from the sound effects to the cursor art, everything is perfect. Phenomenal job, genuinely one of my favorite games so far! 

I was a bit confused at first with what to do? I think an instructions page/intro would be super helpful to the game, especially when new things like ant hills and tornadoes are introduced and you kind of just end up wasting them in the wrong spot because you  have no idea what they're supposed to do. The art was super cute, and overall an interesting concept!

The art is really cute! Beautiful work!

Hehehe, it is pretty creative isn't it (not grinning at all totally). Thank you for your kind words!! I'm glad you enjoyed reading it, we wanted it to show a story in the background. 

Stawppp you're flattering us heheh, I'm happy to see you like it and were impressed! What a lovely response, we're delighted

Well aren't you just a charmer, thank you so muchhh we're glad you caught on to that

Thank you! I'm so glad you enjoyed it :) Your kind words mean a lot to us

absolute chill peak, i love it !! 

yuri time is my favorite time

Took 3 days but I beat all the platformers btw @anyone who cant cuz u suck

This is so easy 

what is this

Hey yo is your game AI 

Loved this — clean art, super tight controls, and the rewind + slow-mo mechanics feel buttery smooth. The path preview after rewinding is a really nice touch for learning from mistakes, and the level design is solid (major Celeste vibes). Also, it actually makes you care about all the meters, which is impressive. It honestly reminded me a bit of my own platformer too — in a good way.

Really clean, super relaxing Suika-style game... and the horses are ridiculously adorable. I like that there are more size steps than usual, it makes runs feel longer and more satisfying. Great use of color/UI too… I kept playing way longer than I meant to trying to get that golden horse

Super cute concept and I love the clean, minimal art style. The indirect horse-control idea is really fun, even if it gets a bit hectic keeping everyone on screen (and the mouse radius feels kinda big). Only real hiccup is it seems a little broken right now — you can win by bringing just one horse to the finish, and the success message overrides the fail — but overall it’s a great little jam idea!

Is this AI?

Funny concept and the presentation’s solid — being a horse therapist is a great idea. It just felt a bit too short (?), and the choices not lining up with the checkboxes got confusing. Still, really cool concept overall!

it’s super cute, and it was genuinely fun trying to puzzle out what each horse wanted. The sound effects are a nice touch too. The little story bits had me cracking up (the mating/sold stuff especially)

This is slick as hell and weirdly addictive for a one-hand game. Picking a track and trying to shave time off your line gets super “one more run”-y fast. Controls took me a sec to vibe with, but once it clicks it feels great!

Love the goofy vibe and the hand-drawn/paper look... it’s got a ton of charm. Mouse-only controls make it super easy to jump into, and the different horses/selection screen is really fun. A little more feedback/clarity during races would make it even smoother, but overall it’s a cute, solid jam game!

Cool story!

Cute visuals + hilarious thumbnail really sell it. The later flags were brutal but fun to grind—kept getting a little closer each run.

Incredible art style and atmosphere—seriously feels like childhood “eye candy,” and it’s wild this was made in 3 days. The village feels so alive!

Only played a couple runs (I died fast because I’m bad 😅), but it’s genuinely fun and I can totally see myself coming back to it—perfect for killing time, especially on mobile. Nice job!

Really cute visuals and colors, and the polished mobile-friendly UI looks great. The “horse flies when you’re doing well” touch is adorable—nice work!

Fun little concept, and the pixel art/backgrounds are charming. The simple A/D + Space controls make it easy to pick up

Diogenes would lose his marbles looking at this.

Thank you so much! Our condolences for your loss, we're glad to see you're chosing a healthy coping mechanism. It gets better, stay strong friend :) 

Thank you so much! Congratulations to you too, you've made a lovely game :)