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you asked for no holding back on discord so I will do my best :)

overall its a great entry, played quite a bit and had fun! the retro visuals are super nice, but the music was a bit too much for me, and I think some SFX were too much also (e.g. the sliding bar to turn the volume down doesnt need to itself have a volume IMO)

the gameplay is quite interesting, I like the idea of making potions to solve the puzzles. And I like the added element of having to think ahead because you can't always find the resources you need around you.

the speed potion took me a little bit to figure out, because it seemed like you have to start off at a certain position to actually make it across. I tried many times just drinking and running through and fell, so it was a bit frustrating. But eventually I learned to make the jump consistently, but I think it could be a bit easier

I only realized now that you could keybind new keys to move super late, so I spent most of the game doing everything with WASD + E + 1234 so it was quite repetitive. I think the default can be to move/select things with the arrows, so the player uses both hands more evenly. Or at least make it more clear that its possible to change the keys

despite the comments I still had a lot of fun! The atmosphere is super nice and I think you created a really fun retro-looking game. The potions and the puzzles are really cool, well done

Thank you so much for the feedback.

For the music I agree but am sadly not yet skilled enough to make a good bgm much more practice needed. For the spacing with the speed potion when this issue came up in my testing it was sadly too late to change, the best i could do was adding a note in the tutorial to be careful of spacing but clearly wasn’t enough, gonna have to think on how to try and predict issues like this in the future. For controls I tried to keep it as simple as possible for accessibility purposes but there is no reason i couldn’t have had it do both and I am making a note of that for the future.