I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!
What I liked
The style of the game, and how consistent it is. It looks like an old 16-bit game though I definitely get some Flash game vibes from it as well. All in all very nice.
The satire and tone. I'm sure it's going to be very polarizing but personally I enjoyed it.
What I didn't like
Freedom The Eagle has horrendous inertia and can't change direction quickly. Sonic was like this, but not so bad. For most of the game it's still playable but the final boss is a nightmare. This is compounded by the fact that you can't shoot straight up or down (like, say, Metal Slug) and he seems to shoot in the direction you're facing, not the direction you push the stick.
Did I think it was so bad it was good?
I'm kind of on the fence on this one. The premise of the game definitely leans that way, but the game itself is quite good. It has flaws, sure, but that makes it a good game with flaws, not a so bad it's good game.
My thoughts on the modifier implementation
It's a neat idea and there's definitely some subtext to it I'm too tired to figure out.
If you die during the final battle and respawn, American Dream Girl no longer sends supply drops.
Some of the text was cut off. I'm not sure if this is just my system or not.
A really fun little game. I think it would be better served being polished up a bit and presented as a satirical game than a so bad it's good one.
If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.