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(1 edit) (+1)

I tried filling this score meter all the way, but I am too bad at multitasking it seems haha

I think it's a cool twist / interpretation of the "Spring" theme. The game feels well polished, runs smooth, and the goat animations are cute. What I especially like are the little animation details that really add to the vibe (like the "break free" texts, and the transitioning effects when finally being caught). Also the placement of the puzzles being in different locations based on what type it is, is very handy for memorizing. 

I have to admit though, the "Spring" theme, while I get the idea, feels a bit artificial here for me. What I mean with that is that, there's mainly the few dialog slides in the beginning, the main game loop isn't much associating with spring for me. Maybe more variation in the background / ground / obstacles would've helped there. 

Nonetheless a fun game (also I hope the goat is okay) 

Hey, thanks for leaving such a thoughtful comment! I'm glad you enjoyed it enough to keep trying for a higher score, and that you appreciated the details. Yes it's true that the main links to the spring theme are the lamb itself, plus the 'enemy' being flower-based, so perhaps I could have done more to incorporate the spring idea. Thanks for checking it out! (the lamb probably isn't okay sorry)