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hongusdev

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A member registered Oct 26, 2025 · View creator page →

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Well done for pushing through the honey rushing in spite of difficulties! It put me in mind of how soul is displayed in hollow knight which is obviously a big compliment. Congrats on being in the top ten, very well deserved!

Neat platformer! I found it quite satisfying, especially executing a jump after going down a slope. Making a game about persephone is such a great idea for a spring theme. Some sound effects would go a long way, and I would like to see a bit more background detail to give that hellish bleak underworld feel. Thanks for sharing your game!

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So much cool stuff going on here, the story, the upgrades, the decision-making, what an achievement for two weeks! I can't say I understood all the mechanics but it was fun balancing the watering with the running back and forth to the beehives. The development of the queen was a really unique way of including character customisation, and you did a great job with sound effects - the little dinging noise of the flowers being watered was especially satisfying. My one visual gripe is that the idle movement of the main character when standing still feels too bouncy and exaggerated compared to everything else in the game - although I guess that matches with their stressed personality aha. Thanks for sharing your game!

So delightful, the hand drawn flower sprites are so cute and fun, and there's a fantastic attention to detail - the animation of the book opening, the satisfying way the honey rushes to the honey pot in the corner, and the little bits of dialogue. My favourite flower is the romantic and ladylike snowdrop, so cute. Congrats on such a great submission, thanks for sharing your game!

This is a super cool and unique submission!! The pottery mechanic was fun to get the hang of, and the vibes and environment were really pleasant. I agree with others that the UI could be better, because to interact with anything you need to have your mouse over a very specific spot and then the prompt to interact is also tiny. I got through the process of making a vase to a request and put in the correct flower, but when I put it in the lit up circle I couldn't find the prompt to submit it. I think with some refining and polish this would be wonderful. Thanks for sharing your game!

Very charmed by this! I adore the crunchy pixelated 3D style with the squishy pastel colours, and I couldn't stop myself from playing for a good while lol. The awkward, not-quite-a-sphere roll of the peach was a fun touch. I think the main issue is polish - there's a bit of jank especially with the tree growth (often my trees would grow above the ground rather than on it), I had some issues with audio lag, and the UI feels not quite finished. I love this overall though, thanks for sharing your game!

Really delighted by the unique artwork and personality of this one with the mildly  creepy(?), surreal and offbeat tone. The dialogue was super fun, especially with the two characters having different bleep bloops (I don't know the technical term lol) that gave extra characterisation. The platforming was nice and varied, I especially liked all the different uses of the bumblebee. I got to the end of the first day, I wanted to play a little longer to see if there were any differences, but sadly the character got stuck when I tried to interact with the squirrel the next day, so maybe a glitch there. Thanks for sharing your game!

Really delighted by the unique artwork and personality of this one with the mildly  creepy(?), surreal and offbeat tone. The dialogue was super fun, especially with the two characters having different bleep bloops (I don't know the technical term lol) that gave extra characterisation. The platforming was nice and varied, I especially liked all the different uses of the bumblebee. I got to the end of the first day, I wanted to play a little longer to see if there were any differences, but sadly the character got stuck when I tried to interact with the squirrel the next day, so maybe a glitch there. Thanks for sharing your game!

This is really cute and a great take on the endless theme! I love the Creature. My main crit is just to add a bit more to the juice/gamefeel. Some small SFX would go a long way as others have said, and it would be nice if the interactions with the creature had a bit more going on, some little animations or similar so that it feels less like just clicking. But all in all a cool and unique submission, thanks for sharing your game!

Many thanks and sorry about the issues!

Aw this is really cool!! Probably the first time one of my games has been streamed, kind of surreal to see! I'm sorry the popups were ghosting you :') I have saved the vod so I can see if I can figure out the issue, thanks so much!

yessssss HORSE HORSE HORSE. The vibes of this are excellent, the soft dappled light and pastel-y colours are gorgeous, music is beautiful. At a certain point I kind of just wanted to zone out and watch the horse run around the field while listening to the music. I agree with others that you definitely should start out with more options, because it's frustrating not being able to make meaningful choices for a while. I think even two for each category would make a big difference. I also found the little jingle for the horses being judged got grating very quickly, especially with the frequency. Thanks for sharing your game! Here is my special prince:


The artwork and feel of this is gorgeous, but sadly I was bested by the first bucket lmfaooo. I could only successfully get into the bucket about 5% of the time and from there I didn't know how to continue. I agree with others that the camera can be a bit tricky, and that some more tutorialising might be helpful. Thanks for sharing your game!

Thanks for playing and for the feedback!

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Thanks so much for playing, glad you enjoyed the vibes! (seems a few people have had the issue of losing popups, so I'm going to try to iron it out after the jam but I'm happy that the jumping was fun in itself)

Thanks for checking it out! <3

Thank you, I'm glad it was fun in spite of the issues! If you happen to remember roughly how long in you lost popups then that would be handy for me to know going forward :)

Thank you, yes I enjoyed adding the different indicators that showed the distance from danger! Do you know roughly how long you were playing before losing popups? It seems a couple of people have had this issue so it's useful info for ironing out issues after the jam if you happen to remember :)

It's interesting that another person has also had this issue - good that people who are better at the game than me can pick up on these things! If you're able to let me know how long you were playing before you lost pop-ups then that would be helpful, but fully understand that you may not remember at this point. Thanks so much for playing and leaving such a nice comment!

Thanks for playing, I'm glad you thought it was solid in spite of the simplicity!

Thanks for playing, and yes Pico is great! As someone with a lot more art experience than programming experience it's been helping me a lot to learn programming without getting too bogged down in the visuals (although I am really enjoying pixel art).

Thank you so much, I'm really glad the horror was coming through so well for you!

Thanks for the kind words and helpful feedback!! <3

My screen resolution is 1600x900 for your reference!

Art is top tier and I love the whole premise. It was fun experimenting and creating different kinds of bouquets, and exciting when you had the right one for a customer. Would love to see this with more polish, especially sound effects and a font that fits better with the artwork. Main issue as others have mentioned is that interacting with the flowers is quite laborious, pulling them out of the vases, slowly rotating them etc. This is the main thing that put me off playing for longer, so if you made that aspect simpler it would be a big improvement. Thanks for sharing your game!

Lovely artwork but struggled to play - I was able to make things but not sure how to hand them to the customer? I would drag the goods to the customer but then they would just drop down into the ingredients and I wouldn't be able to pick them up anymore. I also think there was meant to be more of a timer of the customer becoming frustrated, but it never seemed to go down for me, and the music would also stop after a few mins of play. I would love to see this with some of the issues ironed out because it gives such a nostalgic feeling, reminds me a lot of old cooking flash games. Thanks for sharing your game!

Love the whole premise and vibe of this, and the caterpillar is so cute, but it definitely needs more of a tutorial. I didn't manage to make anything happen while playing with different combos for about 25 minutes and then something happened by itself when I left the room to get something lol. I also think one of the entries in the book is mixed up? The entry for the common butterfly is the same as one of the other butterflies in the book. Anyway I would love to see this develop further because the art and vibes are excellent. Thanks for sharing your game!

Omg the frog is THROWING IT BACK!!! In all seriousness this is very cute and I love all the animal instrument designs. I agree with a previous comment that mentions that the animations could sync better with the instrument rhythms because by the end I wasn't super sure what was coming from what creature. Overall very fun, thanks for sharing your game!!

Good fun, I didn't have a second player so I just played alone to get a feel for it but it was still chill and enjoyable! The visuals are really pleasant and gentle, it's easy to control, just very solid! I was also very tickled by the fact that once the watering can is empty you just throw it and watch it shatter lol. My main critique is that some of the UI noises are very quiet. Initially I thought there wasn't a noise for when you put produce in the boxes, but I think I can just about hear it? Making that clearer would definitely make the experience more satisfying. Thanks for sharing your game!

Thank you for checking it out, I'm glad you enjoyed the atmosphere!

Thank you! <3 I felt like a spring-themed horror would be a fun twist so I'm glad it worked for you!

Lovely artwork, the little guy is so cute and I loved the combo of the flat watercolour style with the 3d parallaxing. The gameplay and navigation wasn't very intuitive so I didn't get very far with the tea making aspect.  I think more feedback from the game would be helpful, as when I clicked to give Wally the tea nothing happened. From reading comments here it seems you were meant to give Wally a specific tea, but I didn't really pick up on that. Otherwise I do love the concept of this and would love to see it developed more. Thanks for sharing your game!

Really love the creepy inscrutable vibe of this, and the dreamlike visuals. As others have said some guidance would be helpful as it's very difficult to find people, and a bit more variety in the environment would also be nice (although maybe that would take away from the purgatory-like feel). I did manage to complete it. Thanks for sharing your game!

This was fun and I love the idea of flower-based tower defense, but I never got a strong sense of the synergies between the plants. It would be nice if you could be reminded more of the plants' attributes when you hover over them because I found it difficult to keep track of. As another smaller critique the UI feels like it doesn't really match the theme of flowers, especially the shop has a more cyber aesthetic going on. I do really like how all the plants look like they're dancing to the music, it's very cute. Thanks for sharing your game!

Thanks so much for checking it out, I'm glad you liked the art! <3

Thanks for playing! I did try super hard on the creepy visuals so I'm glad that the vibes are coming across! <3

I'm really glad that the gameplay and visuals were all hitting for you! Even though I love horror, this is my first time making a horror-ish game so I'm happy that people are appreciating the details and getting the creepy atmosphere. Thanks for checking it out and for your kind words! 

Super addictive, ended up playing this for a couple of hours! It's very satisfying and the art is lovely, the little bulgy animations are so cute and the halftones give it a distinctive look. I would have appreciated some kind of in-game tutorial as even after reading the description there were certain things like the dancing mechanic that I never really fully understood. Fantastic work anyway, thanks for sharing your game!

Hey, another sheep-based game with weird vibes! I'm obsessed with the weirdness and chaos of this lol. I managed to get the octopus looking thing(?), the sausage(?) and the refrigerator(?), I'm assuming this means I won. The art style is very appealing, I love the neon highlights on the sheep. I would like if it was easier to save the sheep that you wanted to continue breeding with, but seeing all of them tumble into the pit of death is also an experience. Thanks for sharing your game!

Fun, cute, lovely art! A bit fiddly to interact with but that probably comes with the territory aha. I feel like there could be more of a link with the spring theme, and I would love to see more variety of options for customisation (maybe the ability to unlock stuff?), but great job other than that. Thanks for sharing your game! Here is my terrarium: