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(+1)

This was a fun one. Very high appeal on the graphics and vibes. This was an interesting take on the "hit the mark" style of minigame. Managing multiple teas is hard, but I liked the design language you used to guide the player toward understanding how to time teas. In a way, it's similar to a rhythm game. Well done!

(+1)

Thanks for the kind words, once I created the "hit the mark" system I kind of wanted to have that rhythm game feel with perfect thresholds and combos, etc.