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Thanks! 

Yeah, it seems it's not clear where to to from that last jump, I'll have to fix that

I used Trenchbroom (for the first time) There is a great addon called func_godot, which lets you integrate trenchbroom and godot, and it works perfectly fine.

Yes, I should add that option :)

I experimented with trenchbroom too! But mostly I used the cyclops level builder, will prob switch to trenchbroom tho cuz it crashes significantly less

I didn't end up texturing the walls 

did you use the decal  feature?

(+1)

I tried Cyclops in the past, but  ended up ditching it for blender lol, it crashed way too much. In trenchbroom you can just texture the brushed automatically, so that's what I used. I wanted to add decals and stuff around the maps, but I ran out of time, so I didn't even look into it