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(+1)

The core lop was tight enough but feels like a direct goal to work towards would really tie the game together!

A couple buggy dev issues I came across: getting a lot of beer bottles across the bottom of the screen pushes the timer out of view completely, and the character doesn't always face the direction of movement, makes otherwise smooth movement feel a lil jank. Overall a solid start though good job :)

thanks for playing! Yeah, it was only in the last day that the brewing got implemented, so we ran out of time for a proper ending.