Hi, SOW! Guess it's new update day, so new feedback it is!
As last time, I'll start with what's wrong... But honestly, I don't find anything notably wrong... besides that when hitting the wall, the car stops inmediately, which ruins the game's pace. The car's suspension feels funny and the blow-off valve still makes noise when you quickly tap the throttle (i.e., lacks the turbo lag delay), but other than that, based off what's to try, it's all good.
The pros are the physics improvement, congratulations, you're off a fantastic path, it feels so much better compared to last time, like day and night, first thing I tried was a reverse 360 to see how the car's weight reacted and it did felt like a car. And the new tacho looks very cool, I love it so much.
There was a very funny bug or oversight that I noticed, and is that if you pause the game, you can still use your weapons, which won't come into effect until you unpause, which has a pretty funny result against the A.I. cars.
But now that the base of the game feels better, I started wondering... What's exactly what you want to make? How's the progression gonna be? Are the weapons permanent or will it be more like Blur? Will cars have physical damage? Will all maps look the same?
I don't know what you're really trying to make, I know that you want the game to feel like MC and Blur, but that's only the gameplay, and since that's all the info I get, I can't provide much more feedback.
Will there be a story? Will it be as simple and linear as Blur? Will it just be as simple as picking a car, a track and off you go like an arcade game? You may have all of this already settled, and if you do, I'd love to know the answers!
But alright, SOW, I really want to congratulate you and applaud you, I admire the love that you're putting into the game. I am planning on making my own too, and once I do that, I'd love for you to try it out! Mind you, I'd have to learn Unity or something like that since all of the games I've made have been on Microsoft Visual Studio with Windows Forms and on HTML with CSS and JS.
Godpspeed :)