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Hi, SOW! Guess it's new update day, so new feedback it is!


As last time, I'll start with what's wrong... But honestly, I don't find anything notably wrong... besides that when hitting the wall, the car stops inmediately, which ruins the game's pace. The car's suspension feels funny and the blow-off valve still makes noise when you quickly tap the throttle (i.e., lacks the turbo lag delay), but other than that, based off what's to try, it's all good.


The pros are the physics improvement, congratulations, you're off a fantastic path, it feels so much better compared to last time, like day and night, first thing I tried was a reverse 360 to see how the car's weight reacted and it did felt like a car. And the new tacho looks very cool, I love it so much.


There was a very funny bug or oversight that I noticed, and is that if you pause the game, you can still use your weapons, which won't come into effect until you unpause, which has a pretty funny result against the A.I. cars.


But now that the base of the game feels better, I started wondering... What's exactly what you want to make? How's the progression gonna be? Are the weapons permanent or will it be more like Blur? Will cars have physical damage? Will all maps look the same?


I don't know what you're really trying to make, I know that you want the game to feel like MC and Blur, but that's only the gameplay, and since that's all the info I get, I can't provide much more feedback.


Will there be a story? Will it be as simple and linear as Blur? Will it just be as simple as picking a car, a track and off you go like an arcade game? You may have all of this already settled, and if you do, I'd love to know the answers!


But alright, SOW, I really want to congratulate you and applaud you, I admire the love that you're putting into the game. I am planning on making my own too, and once I do that, I'd love for you to try it out! Mind you, I'd have to learn Unity or something like that since all of the games I've made have been on Microsoft Visual Studio with Windows Forms and on HTML with CSS and JS.


Godpspeed :)

Again, thank you so much for taking the time to write this, really appreciate it. Glad to know the physics appeal to you now, your feedback on the earlier demo was crucial to help me rework it. About the pause bug, thanks for pointing it out, I'm aware of it but I need to fix some things with how different systems handle input to have this sorted (I know a way to duct-tape it for now, but don't wanna take that route).

I'll give more details on your other queries in some time, because there're several things in the gameplay/progression that even I'm yet to finalize. But what I can say for sure is that the powerup system will be more similar to NFS Rivals than Blur....where you pick a loadout before a race and then go in with that (no pickups like Blur). Also there won't be a proper story, but there will be some level of world-building and vibe in terms of rivals with personas who will interact with you during races and campaign. The closest inspirations for these would be Road Rash PC and Midnight Club 2. They don't exactly have a story, but you do have some banter and narrative with your rivals as you progress.

Finally, I'm thrilled to hear you also wanna build a game! What's it gonna be about?

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About my game... I want to keep it realistic when it comes to what I could be able to do, because I feel like I have too many ideas that I want to implement. As brief as possible, it'll have a story mode with 4 different "adventures" (so 4 different MCs), each one has a different theme, which are street racing, wangan racing, drifting and circuit racing. Each one will have it's own story and gameplay, also exclusive cars. I intend to try and transfer my cars from Automation to Unity, but I feel like that'll be very difficult and could be easier to make 3D models from scratch (but will be the same cars) since I intend to make this game run on anything whilst looking good. I forgot to mention, when it comes to physics, Project Gotham Racing 2 is my main source.

Once I get some progress to the point of being playable, I'll let you know!