The game immediately stood out to me because of its handdrawn art style, which strongly reminded me of children’s books from the early 2000s. However, this style is occasionally broken by textures that don’t quite fit in, especially noticeable with some NPCs. Despite that, there is still a consistent artistic direction that carries through most of the game.
That said, I’m personally a big fan of Egyptian architecture, so I found it a bit disappointing that the outdoor areas were filled with rather simple and plain grey blocks. Even considering the two week development time, this felt somewhat lacking.
On the positive side, I found the case/story itself more interesting than many other submissions. A lot of the other projects cover stories you’ve heard before in some form, but this one was completely new to me, which made it much more engaging. It even motivated me to do some additional research on my own.
Overall, the game has a clear artistic vision and an interesting narrative foundation, even if there are some inconsistencies and missed opportunities in the visual execution.