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I'm not familiar with DolphinDOS and just looked at the description. We use almost all of the C64's memory for code and data. Perhaps the expansion also requires some RAM, and that might be causing a collision. But even without a fast loader, Evil Spirit's loading times should be very reasonable. However, I'll keep it in mind and perhaps include it as a possible technical issue in our manuals in the future.  Thanks for sharing the problem and the solution!

DolphinDOS was like one of the very first on-board kernals to speed up loading times. Alongside JiffyDOS. We are talking 40 years ago here when they came out. You may be able to get them online to insert into VICE and test that way too.

Thanks, I will try that.

Just FYI, the game works properly on both JiffyDOS and SpeedDOS (slightly slower fast loaders)

Thanks for testing :-)