If you’ve played the original, you’ll know this isn’t one that is going to produce your usual long play…
Mayhem
Recent community posts
I will agree about the unintended "double jump" "feature". Also ducking unexpectedly off ladders too.
One "bug" I have found is that when you start level 5, go up the ladder, go right, you can then jump off the platform into the middle of the two doors and get stuck. Only way out is to suicide yourself.
I will agree partly, Normal was harder than I was expecting, and in some situations, I ran from battles as often as I could. However… that was part of the challenge heh. Also I’m not sure what gave you the impression you could only create one full health potion per story day, I was making as much as I could when possible. Admittedly near the end of the game, I was buying potions from the town shop as I was low on resources to create enough to keep myself going.
In the revamped recent XCom games by Firaxis, what happens is that the game produces a "seed list", and generates all the random numbers between 0 and 100 in a long, long list. When it needs to use a number it takes the next one off the stack to compare to your action, be it firing a weapon, capturing an alien etc.
In the first game, the stack was fixed for the duration of the game. So even if you reloaded and attempt the action again, it would always be the same outcome. There was an option in the second game to "scum save", which meant when you reloaded a save game, it would regenerate the random number list. This did make completing Impossible difficulty a little easier!
So *cracks knuckles* completing my review for Zzap64, hoping the game makes issue #5...
Feature suggestion for Briley 2, based on what you could do for the Bard's Tale. If you have completed Briley 1, allow people to import their save game into Briley 2 so she starts at the same stats you finished with, and items etc. If you don't have a save game, you get a pre-ordained fixed stat character.