Now 1.2 is out, is there an easy way to move over to playing that version if you’ve gotten a long way into playing on 1.1 on disk?
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I guess as soon as I discovered the herb garden, and anywhere that spawned herbs per day, I made sure to try and go there every day to stock up and get reserves. But even then I did run a bit low and used some of the spare cash I had buying full health potions from the shop in the town.
I will agree partly, Normal was harder than I was expecting, and in some situations, I ran from battles as often as I could. However… that was part of the challenge heh. Also I’m not sure what gave you the impression you could only create one full health potion per story day, I was making as much as I could when possible. Admittedly near the end of the game, I was buying potions from the town shop as I was low on resources to create enough to keep myself going.
In the revamped recent XCom games by Firaxis, what happens is that the game produces a "seed list", and generates all the random numbers between 0 and 100 in a long, long list. When it needs to use a number it takes the next one off the stack to compare to your action, be it firing a weapon, capturing an alien etc.
In the first game, the stack was fixed for the duration of the game. So even if you reloaded and attempt the action again, it would always be the same outcome. There was an option in the second game to "scum save", which meant when you reloaded a save game, it would regenerate the random number list. This did make completing Impossible difficulty a little easier!
So *cracks knuckles* completing my review for Zzap64, hoping the game makes issue #5...
Feature suggestion for Briley 2, based on what you could do for the Bard's Tale. If you have completed Briley 1, allow people to import their save game into Briley 2 so she starts at the same stats you finished with, and items etc. If you don't have a save game, you get a pre-ordained fixed stat character.
Yeah, now I'm a lot further into the game, I'm using the amulet (not something like the witch's cowl) and charging it up when can, and brewing a lot more potions to take with me to make sure I can restore HP and MP. But I'm playing on Normal not Easy so I guess it should be like that!
I had noticed Briley and Smokey "jump" downwards on the screen once or twice in the house when the pre ordained chat with Clarissa was going to start, wondering if that was to stop them walking into the fire heh.
The mint (and most other herbs) regrow every day, so had you picked EVERY single mint on the map? If not, you could have gone off and gotten some more. But I agree that if the game knows in advance you'll need an item that day, maybe logic check it out and prevent you using it.
The 4in1 cart bundled with the GS is 512K, also Myth and Last Ninja Remix released by System3 were 512K also. Amazing what the GS console is worth today.
As for a Briley cart, it could just about work with old tech if you cannibalised an old GS 512K cart and replaced the bank switch chip to handle 2MB afaik. You’d have to save to disk though. Only the more recent carts allow you to save back directly to the cart itself.
We could have, actually. The technology developed for the C64GS could handle up to 2MB of data, but no published cart went beyond 512K. Right now, the GMod2 only supports up to 512K but it also has a writable area which is a must for the on-cart saves. Hence why the game currently is Easyflash format only. The still-in-dev GMod3 will be able to handle a lot, lot bigger.
Really enjoying this so far :)
Spotted one typo in dialogue if you want to shove it into a possible v1.03 release:
Melodie: "until you're to tired to think about causing more trouble!"
should be "too" of course... keep up the good work Sarah :)