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Mayhem

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A member registered Aug 01, 2018

Recent community posts

Generally I’m the strongest player on the review team heh

Oak Island is better than the first Deathflood, but still horrendously frustrating at times heh. There will be a review of it AND Sherwood in the next issue of Zzap!64

I knew I had seen it somewhere before, so thanks for that, will be referenced in the Zzap review.

Level 13 had me going "huh?!" until I accidentally discovered there's a move you can perform that isn't listed in the manual. It's definitely the hardest of the series so far. But not unbeatable ;)

I wrote the intro so apologies for the mistakes. Given some other games in the last five years or so have taken to giving infinite levels on the easiest setting, and the lives counter wasn’t going down, I assumed the same here for this game. And weirdly I couldn’t trigger the srtifacts on the easiest setting but I did on the middle setting, leading me to believe otherwise. It seemed logically that other games also stop you getting the best ending on the easiest setting.


I can’t speak for anyone else, but I got at far as level eight. Yes the waterfall level is quite tricky to figure out heh, but that’s part of the fun!

Getting to 15? Probably a couple of hours. I generally tried to explore most/all of each level unless I was struggling for health.

Having played through a few times for the Zzap!64 review, the bow is definitely the better weapon than the sword. Furthest reached level 15 with the bow and died mostly due to bad spawns. 

Didn't discover this until a month or so back. It's being lined up for a review in issue 29 of Zzap!64 magazine.

Well we are angling to possibly review it in Zzap!64 issue 29…

Well that was certainly an interesting play through...! Angling to get this included as part of Zzap!64 issue 29...

Cheers, do you know what K&A will be selling the physical tape for?

For our review, what's the price going to be to download the digital file?

Cheers, sent you an email

What's the best email address to use to contact you about a magazine interview?

We were looking at reviewing CoC next issue of Zzap, may hold off, what’s the ETA for this update?

What’s the best way (email) to contact you about something?

Will be reviewed in Zzap!64 issue 27

Will the reloaded version (now available for preorder) be available digitally here?

Waiting for full game download...

Coming in Zzap issue 26…

K&A just announced preorder so imagin3 not far off.

Hah, yes, I should have been more specific, I meant online without having to fire up VICE ;)

Out of interest is there a way to “win” the game? Once you earn a certain amount of money?

Trying hard to find your address, can you post it here?

Rechecked with 1.0.3, still happens, but it's a factor of the fishing screen not the navigation map area. I had 20 bait, fished once and then it says 19 with a space and a blank in the divider. Ditto as soon as I caught over 9 fish.

We pick the games, so nothing to do on your part! And yes 1.0.2 as in our review area, but Ill retry with 1.0.3

Intertesting game. We may cover this in the next issue of Zzap!64 magazine. Bug report - if any of your resources or the number of fish caught go into two digits, the border graphic to the right of it vanishes as a space.

I will agree, I found it a bit easier. Managed to complete it, so you know my review will be on the button.

Will be reviewed in Zzap!64 issue 25.

It’s not the size of the cart, the U2+ can play both Briley Witch games and they are both over 512k in size. It’s almost certainly going to be the device doesn’t yet support the MD2 bank switching configuration.

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It’s not supported on the U2+ currently. We encountered this during the review for the latest issue of Zzap. You will need something such as a Kung Fu Flash currently.

Is pencilled in for Zzap issue 24...

Pencilled in for issue 24 of Zzap!64...

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Thought that was fixed, as I reported you can do similar on level 5. There has just been a new version uploaded, so try that.

If you’ve played the original, you’ll know this isn’t one that is going to produce your usual long play…

I will agree about the unintended "double jump" "feature". Also ducking unexpectedly off ladders too.

One "bug" I have found is that when you start level 5, go up the ladder, go right, you can then jump off the platform into the middle of the two doors and get stuck. Only way out is to suicide yourself.

I checked, review for Zzap has been fully completed (intro and all opinions) so expect that in the next issue at end of May.

Just to reassure people, all 50 levels are beatable. Carleton has already seen proof from myself heh. Have fun!

I got as far as level 50 iirc when reviewing the game, so I can confirm they are all beatable up until then!

It's $4 ffs, you probably spend more on a takeout coffee. Making a demo also takes away time from you know, finishing the game. I could understand if the game cost $20 but not here.