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(+1)

Nice idea to tell a story through a "walking simulator"-style, instead of visual novel.

The camera control in vertical tilt was bit uncomfortable, as I am not used to the reversed Y-axis camera model, so the camera went in the wrong direction. This setting should be there if you are using the rarer reversed Y-axis camera, most players are not accustomed to that. Also, these kinds of immersive games benefit from audio greatly, which was lacking.

The game had a retro feeling, but not much cyber noir.

I think the narrative speeches were atmospheric. Crisp and short enough for that medium, but also conveyed the feeling.

Yeah, really failed on getting the noir aspect in. I was hoping to create mysteries to solve in the story progression. I didn't want to follow tropes of the genre, so I was trying to set it in another place. I couldn't quite pull it off with my skills and within the time (I only had about 4 days working on it, and most of that was setting up the overly large building).