Nice idea to tell a story through a "walking simulator"-style, instead of visual novel.
The camera control in vertical tilt was bit uncomfortable, as I am not used to the reversed Y-axis camera model, so the camera went in the wrong direction. This setting should be there if you are using the rarer reversed Y-axis camera, most players are not accustomed to that. Also, these kinds of immersive games benefit from audio greatly, which was lacking.
The game had a retro feeling, but not much cyber noir.
I think the narrative speeches were atmospheric. Crisp and short enough for that medium, but also conveyed the feeling.
Viewing post in New Golden Life jam comments
Yeah, really failed on getting the noir aspect in. I was hoping to create mysteries to solve in the story progression. I didn't want to follow tropes of the genre, so I was trying to set it in another place. I couldn't quite pull it off with my skills and within the time (I only had about 4 days working on it, and most of that was setting up the overly large building).