Thanks ❤️! The theme immediately rang with life struggles, so the messaging came quite naturally, especially after playing Celeste some weeks ago. Glad the gameplay felt nice, it is still rough on the edges but spent a few days just on that, trying to get the best feeling in that time-frame. If I had more time I’d had added difficulty tiers, but I doubt it would have been doable within 2 weeks with all the rest.
I tried making dynamic music for the first time in a university project, it was really fun, now I want to put that in all my projects! Especially as it doesn’t take more time, and on the dev side it is not so hard to implement (just smoothstep on volumes based on parameters, here the ratio of completion). But I agree the sound effects are hardly noticeable. Music was done on Tuesday, audio effects on Monday, and Wednesday was focused on fixing an atrocious music desynchronisation. So I lacked time for proper mix balance (not sure if it’d be better with stress, thinking about it). But some of them should probably evolve as well, since they are pretty calm compared to the music being a bit more intense in the end.