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Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

Suggestions & Ideas Sticky

A topic by Keiwan created May 06, 2018 Views: 33,856 Replies: 268
Viewing posts 181 to 197 of 197 · Previous page · First page

Would be nice with an uninstaller or something because your evolutions, if ran a fair bit, will take a considerable amount of disk space and those evolutions are saved in the appdata folder, but the user has no idea of this.

Zero-gravity mode without floor

How about adding fins and a new mode that involves water and swimming in it.

I would also like to ask if there could be a rough terrain mode, because honestly The climbing mode can only do so much.

ballsuckerer this game is like 7 years old

Maybe make a new mode for the AI to try and achieve the highest possible speed?

I'm from Mexico and I would love it if you could translate the game into Spanish, it would make it much easier to understand the game. It would also be nice to be able to change the simulation speed once the simulation has started, and not have to start from scratch every time I want longer simulations.

can you make speed that displays how fast is it

please

ADDING A SWIMMING FEATURE

Maybe a fast-forward button? So if you don't want to see the whole evolution process and just look at the results?

what about the ability to see the neural network while the creature is doing the task?

Hey ! Based on my observations hidden layers of the neuronal networks use a sigmoid function of activation. In motor application like this simulation of creatures, this function quickly converge towards "lazy movements" which gives contractile creatures or those that hop or swing. It's quite efficient when we want to jump or fly but get complicated when we want to run or climb like a bipede/quadrupede. Dunno if it's complicated to implement but adding functions like ReLu or Tanh can be a great upgrade for the game ! I can't realize you've done this game 7 years ago u did such a great job !

a dark theme would be great, i can hardly see my mouse

organs and skins, possibly more bones such as ribs And skull

eu gostaria de que tivesse umas opções.

1. um modo de mapa: com quatro ambiente, o chão, água,ar e escadas para ver como a IA se comporta com o tempo.

o modo de mapa é so para ver qual IA vive mais tempo ou tem mais filhos


2. um modo de teste real: eu boto uma IA macho e outra fêmea para ver no mapa como eles se comportam juntos.

esse modo é para complementar o modo 1


3. um modo de água: para fazer peixes.

é tipo voar, mas sem penas e fazendo mais esforço para se mover.


4. um modo de evolução natural.

a IA muda, os ossos e juntas mudam e muculos são criados.

é para eu ficar so vendo os animais mudando durante a simulação.


5. o jogo poder continuar a simulação mesmo com eu usando outra aba do navegador.

porque eu fico querendo ver videos em quanto a evolução acontece.


6. uma punição por osso deslocado.

as vezes um osso de um animal se desconecta das juntas,o animal ganha vantajem com esse movimento e se torna uma estrategia comum para o animal ganhar vantajem.

Instead of making a penalty for if a point ever touches the ground, add the option of locking the fitness to whatever it was when the point first touched the ground, so creatures can't use the point for locomotion but aren't punished so harshly for falling over if they make it farther than the others, as this makes the creatures terribly risk averse and dooms otherwise promising lineages.

that would be peak

Viewing posts 181 to 197 of 197 · Previous page · First page