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Thanks for the guide! 

I have a question though about if this is a bug or not but when I assign shift (X) on controller for rotation on the move command on the case scene it works great however,I can no longer use that button when walking around to dash because it doesn't register anymore

I hadn't thought of that; it seems to be an overlapping conflict. The key you mapped in my plugin is overwriting the game's original mapping that makes the character run. I believe it's possible to isolate the mapping so that when you open the menu, when you exit, the mapping would revert to the previous one and there wouldn't be any conflicts. I'll test if this works between today and tomorrow and get back to you.