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(3 edits) (+1)

SPOILERS!! PLAY BY YOUR SELF BEFORE READING!!!

Overall, a very well-made project.

Right from the start, the game manages to build a strong connection to the characters, especially the sister. The window scene initially feels like simple character-building  that classic “Mom told us to keep the window closed” moment. What made it really strong is that this decision actually becomes relevant later in the plot. That caught me off guard in a good way and worked really well.

The jumpscares and overall high points are extremely well placed. A perfect example: I casually throw the trash into the kitchen bin like Michael Jordan, and 5 seconds later I get completely jumpscared. That was a really strong moment.

The floor cleaning scene was also great. When the radio announced that all windows need to be closed, it instantly hit me that I had opened my sister Anna’s window earlier. That created immediate tension. The only downside here is that you can’t react to it anymore  for example, it would’ve been cool to have an alternative ending if you managed to close the window in time.

The next jumpscare in the shed was also very strong. Suddenly Francisco Antonio  the “Satyr of San Isidro”  is sitting there like Spider-Man on the roof, locking all exits and cutting the power. That moment was really well executed and one of the most intense parts of the game.

My biggest criticism is the ending. It feels too rushed. Finding the sister was well built up, but dying immediately after doesn’t feel perfectly paced. It could’ve been stretched out a bit more for example at the main door, with a fake-out moment where the killer pretends to be the mother. That would have made the ending much more impactful. Also, the scene at the beginning where the mother leaves could have been more directly tied into the plot.

The atmosphere overall is good, but there’s one clear weak point: the outside area. The house itself strongly feels like Spain and is really well done. That’s why I was excited to step onto the balcony and look outside – but instead of a believable environment, you’re just looking at white, untextured blocks. That unfortunately breaks immersion completely. Even simple placeholder houses with a few textures and roofs would have helped a lot.

A very strong game jam project with excellent horror moments and well placed jumpscares. With a better-paced ending and a bit more work on the outside environment, this could have been nearly perfect.

(+1)

I'm so grateful that you took the time to write such a detailed and constructive critique. I'll definitely keep that in mind for updates after the game jam ends. From the beginning, I had planned much more. Anna's part would have been longer, divided into chapters with much more content about the real events, but because I started so late, I didn't have the chance to add as much as I wanted. Also, in the end, I chose to make the ending closer to the real-life version, where the killer didn't leave any time for escape, thought, or flight. He had a taste for terrorizing his victims but didn't allow for any escapes. He was a ruthless beast, devoid of emotion at the time of the crimes. That's something I also tried to convey with his emotionless dialogue and his frivolous and macabre actions, making him seem more like a wild animal than a human. Oh, and the thing about the houses was definitely due to time constraints; I wanted to change it, but I barely managed to finish the game, hahaha.

its fine your game was the most fun to play so far (for me)