SPOILERS!! PLAY BY YOUR SELF BEFORE READING!!!
Overall, a very well-made project.
Right from the start, the game manages to build a strong connection to the characters, especially the sister. The window scene initially feels like simple character-building that classic âMom told us to keep the window closedâ moment. What made it really strong is that this decision actually becomes relevant later in the plot. That caught me off guard in a good way and worked really well.
The jumpscares and overall high points are extremely well placed. A perfect example: I casually throw the trash into the kitchen bin like Michael Jordan, and 5 seconds later I get completely jumpscared. That was a really strong moment.
The floor cleaning scene was also great. When the radio announced that all windows need to be closed, it instantly hit me that I had opened my sister Annaâs window earlier. That created immediate tension. The only downside here is that you canât react to it anymore for example, it wouldâve been cool to have an alternative ending if you managed to close the window in time.
The next jumpscare in the shed was also very strong. Suddenly Francisco Antonio the âSatyr of San Isidroâ is sitting there like Spider-Man on the roof, locking all exits and cutting the power. That moment was really well executed and one of the most intense parts of the game.
My biggest criticism is the ending. It feels too rushed. Finding the sister was well built up, but dying immediately after doesnât feel perfectly paced. It couldâve been stretched out a bit more for example at the main door, with a fake-out moment where the killer pretends to be the mother. That would have made the ending much more impactful. Also, the scene at the beginning where the mother leaves could have been more directly tied into the plot.
The atmosphere overall is good, but thereâs one clear weak point: the outside area. The house itself strongly feels like Spain and is really well done. Thatâs why I was excited to step onto the balcony and look outside â but instead of a believable environment, youâre just looking at white, untextured blocks. That unfortunately breaks immersion completely. Even simple placeholder houses with a few textures and roofs would have helped a lot.
A very strong game jam project with excellent horror moments and well placed jumpscares. With a better-paced ending and a bit more work on the outside environment, this could have been nearly perfect.