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Thank you so much for this incredibly detailed feedback! I genuinely appreciate you sticking through 8 attempts to reach the end; that tells me the atmosphere and story I worked so hard on actually kept you hooked, which means the world to me.

You are 100% right about the bugs. Developing a game with this level of visual fidelity in just 12 days was a massive mountain to climb, especially while dealing with the stress of the ongoing war in my country. Some nights I didn't sleep at all just to get the build stable enough to submit!

Your breakdown of the 'View Snapping' and the 'Trigger Failures' is extremely helpful. These were definitely last-minute logic issues that I’ll be looking into for a post-jam update. Regarding the killer, you caught my 'cinematographer's cheat!' I had to use some scripted movement to ensure the pacing worked under the deadline, but I agree that a more active AI chase would take the intensity to the next level.

Thank you for the high praise on the art and sound. I'm taking all your criticisms to heart for my next project. Stay tuned for updates!