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(2 edits)

Thank you very much for your detailed feedback <3

I’m glad to hear that you enjoyed the puzzles and the overall atmosphere, and its especialy great to know that the horror elements were effective for you.

Regarding your point about the game feeling like a maze: this was an intentional design choice. The goal was for players to navigate and orient themselves using environmental cues such as room numbers and visual elements like paintings, rather than relying on linear paths or obvious directions.

Thank you again for your honest feedback....   
it’s very helpful for further Projects  <3

also i forgot to send you this pic lol, i found him!:

(o_O)  RUUUUUUNNNN :0