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(+2)

Insanely well done job! The fact this game has online leaderboards and an account system for something made in ONLY 2 WEEKS is insane.

I'm with everyone about the boss tho - there's just WAY too many bullets on screen, to the point where it gets sensory overloading and far more difficult than it needed to be ^^'

(+1)

thanks for the kind words! to clarify, the online scoreboard site arcade2000.io has been a years long project for me. i have it set up so i can quickly and easily integrate it into a game, so i use it for gamejams. i actually opened up the API prior to the jam so anyone could use it, but i don’t think anyone’s tried yet.

as for the boss, i’m wondering if the main problem is that it’s still too hard to judge depth. i spent a lot of time on shaders trying to solve this problem in a stylish way (dithering + sprite size snapping). we’ll need to find a way to make it clearer. thanks for the feedback!