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You could submit this (within a day)    to    https://itch.io/jam/godot-wild-jam-92   since the theme overlaps quite coincidentally.   I felt the premise was   really cute and funny from the intro cutscene!

I had trouble with the keyboard controls, would it be possible to make the bottom inventory scrollable with mousewheel where you can drop and pick up items with the mouse buttons?

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Adding scroll wheel support to move the highlight is definitely a good idea that would make bulk dropping items easier. Outside of dropping items and seeing what items are called, the additional keyboard controls for the bottom inventory are mostly an unnecessary leftover from earlier in development. Originally, there were no mouse controlled GUIs, and everything was going to be controlled with the keyboard. This sucked, and I couldn't think of a way to design the cauldron and other stations that wasn't awful, so I pivoted to mouse controlled GUIs, but didn't remove the extra keyboard controls. I definitely wouldn't add click and dragging items in the bottom left inventory, I feel that would over-complicate interacting with GUIs and be more annoying than the alternatives for dropping items once the scroll wheel fix is in.

Rule 2 of the Wild Jam would prevent me from submitting this even if I wanted to, but submitting anything to multiple jams that aren't all explicitly cool with doing that kinda goes against the spirit of a game jam.