<3 I should have just focused on the character's defense (the original idea was invincible defense), but in my head it seemed strange to have a katana and not be able to use it. The system was already finished, so I decided to leave it and not remove it. The slow motion was intentional to make it clear that you're tearing the enemy apart (it's harder to go melee, but it gives double points). Anyway, thank you for the support. I'm very happy with the feedback and I hope to improve this game even more before a possible release. <3