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(+1)

Hey Flyber!

Very solid game all around! Loved the fluid movement and responsiveness. The VFX are really pleasing to look at as well. Really great work here.

Some things I would critique: The actual attacking itself feels a bit clunky. This is because the player slows down a bit and the animation takes a bit too long. Fast paced actions games like this usually feel better with faster attacks/hitboxes. 

Some visual clarity in terms of enemy attacks and models would help a little bit. 

Some of the SFX i felt were too soft while others a little too harsh.

But this was a great game! Only listing this critique because it was such a good game and has great potential even further! Great job on it.

<3 I should have just focused on the character's defense (the original idea was invincible defense), but in my head it seemed strange to have a katana and not be able to use it. The system was already finished, so I decided to leave it and not remove it. The slow motion was intentional to make it clear that you're tearing the enemy apart (it's harder to go melee, but it gives double points). Anyway, thank you for the support. I'm very happy with the feedback and I hope to improve this game even more before a possible release. <3