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(+3)

Most of the animations are a result of tweens + animation easing applied to things like position, rotation, scale.

(+1)

Thanks so much for the response! Ah I see, and you're able to do that to UI objects, or are you using 3D objects for the cards?

(+4)

It definitely works either way, for example I believe Balatro was all 2D, but I am using true 3D