I really like the art and music. The voice of the Golem was cool. The game is simple and short, but that is better than being frustrating and long. The game never felt cheap or unfair. It was on the easier side. There could be more to combat. I mostly just stood near the golem and spammed heavy attacks. Maybe having the boss switch between colors forcing me to use different attacks, normal, heavy or charge could help the fight be harder and more fun. And making the boss jump around and having hazards, like goblins or spikes so I have to move around. You have a really solid foundation and I can see this being a great game. I do not think it is too short perse. I do think it could be harder.
Thank you so much for playing and for taking the time to leave such detailed feedback, this is exactly the kind of response that helps me make it better.
You're completely right about the boss. Standing and spamming heavy attacks was not the intended experience (good for testing not challenging lol) and I'm already thinking about how to fix that. The color switching mechanic idea is pretty great. I could add that as an option for the boss waves so not only does the boss attack differently, but he accepts different attacks. I'm going to explore that for a v1.1.0 update along with adding some maybe faster movement to the golem and throwing some goblins into the arena to keep the player on their toes.
Really glad the art, music, and golem voice (I love voice acting in my games) landed well. And happy it never felt cheap or unfair. That was important definitely to me.
A harder, more dynamic boss fight is coming. Thanks for giving me a solid direction to take it!