This is so amazing! (And I found it out recently, I didn't anything about this project).
My name is Zoltar (I'm a spanish Amiga musician, collaborating with groups such as AmigaWave, Goblins, Irongate... and some years ago I decided to port an old DOS game to Amiga. It was a very nice game and it was announced that it would have a proper official Amiga version back in the day, but it never saw the light.
The thing is that I learned programming AMOS in the 90's and I did graphics, games... for my personal use, and didn't use any other program.
The game I want to program uses FMV directly read from disk, and I've spent so many hours finding out the way to do this in AMOS. I firstly though of calling out an AmigaDOS command for this purpose, but then, someone reccomended me to see this (your) game, because it used the techniques I was looking for.
I'm totally amazed!!!!
Many people criticized Amos for its simplicity over the years, but, after seing this, it's obvious it has never been exploited.
I took a look to the source code and would like to get in contact with you, to share some ideas and questions about how to make this project come true.
First of all, I'd like to know which Amiga software did you use to make those anims in Amiga, as I see they are too big to store fully in RAM.
Thanks in advance and congratulations!!
Viewing post in Star Dust Wars - Director's Cut comments
Hi,
Yes, the anims are too big to store in memory, that is why it is streamed from HDD. (On the positive side the anim doesn't eat up all of your RAM.)
The AMOS code is done by Sövény Imre. You can ask him any question, I am sure he will answer.
The tool is also available on our Itch site: https://electricblacksheep.itch.io/amos-anim-player
There is a ("how to") video on our channel:
If you want to contact us there is an email address we can communicate: electricblacksheepsoftwares@gmail.com
Yes, I understand why it's streaming from HD. My question is which animation editor allows creating such a large file (perhaps Personal Paint using Fast RAM?). I'm still creating the first few frames of the intro animation and it's already 600 KB, and I didn't want to find out that Personal Paint won't let me exceed the chip's memory limit after all this titanic effort frame by frame.Thank you very much! :-)
the link for the tool is in the previous post!
it's not a player only. there is a program called 'reducer'. that is the tool that allows you to make such large anims. basicly it works like a video codec where you can 'compress' a video from a sequence of individual images. the tool merges them into one iff-anim file.