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ELECTRIC BLACK SHEEP

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A member registered Apr 10, 2020 · View creator page →

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Basically you need a HDD (Workbench) where you can copy the contents of the archive and click on the game icon.

The different versions are just there to satisfy everyone's needs.

It can be run on any Amiga that has an HDD, the faster the better (both CPU and HDD). A common problem is that the CD32 reading speed is very slow.

If you have a Mini, Vampire or are running an emulator, you should probably download the Vampire version. (It has the best quality/colors.) 
The Mini should have no problem to run it! :)

There is
StarDust Wars: The Default game.
StarDust WarsSimple: The fastest version with no GUI or Extra effects.
StarDust Wars Rotate: There is a full screen tilting effect on the screen witch is not preferable for some people.

Hi.
You doesn't need AMOS to be installed.
What kind of amiga? (There is a few options.) Real or emulated? What is your Config (CD32 , HDD, ..)?
-The easyest is that you copy the files to your hdd and simply run it from there.
-You can run th cd32 version directly from the CD (or ISO).
..

Hi,

The game was created for the Amiga platform using AMOS Pro (a type of BASIC language) as all of our creations for the Amiga so far (no game engine).

Unfortunately there is no option for tagging Amos as a developer tool when setting up a page like this on itch (it accepts only selections from a dropdown list).

Unity and HTML5 is probably Iisted becouse the header of the site that is made with Unity. While there is no option for add and automaticaly play music on the page (and no option for embeding pic/video/music on the page other than a youtube link) i take the option to make a  HTML5 "thing" (made with Unity) that can be put in the top of the page. I put the logo in it with music. (A few of our projects is used this solution.) With that we can have a logo, animations, music, etc.

From that point the site (ITCH) automaticaly tag Unity and HTML as tool and platform. Sorry for the misunderstatement! :)

Hi!

It's probably best to do it via email. I updated the profile page with a contact address.

Da wir keine solche Karte haben (ZZ9000), können wir es nicht testen. Vielleight das Problem liegt  anders. Die verschiedenen Versionen unterscheiden sich lediglich in der Qualität und Farbtiefe des angezeigten FMV. Es gibt in keiner AGA (A1200) oder RTG/P96 spezifische code in der spiel und verwendet nur Standard-OCS/ECS-Code mit Standard-Amiga-Bildschirmauflösungen.

We don't have an A500 mini (so it is not tested on it), but it emulates an amiga (most likely a very capable one), that means that it should be capable of running the game!

..a long time ago.. before it had the red-white paint on it! 😀

I would say don't bother about that! But probably worth mentioning to the Winfellow developer.
https://petschau.github.io/WinFellow/

hi,

 probably false alarm. I don't have this issue (checked with AVG). The (amiga) game is runing on windows with an unmodifyed emulator downloaded from the official site. There is no other windows executable in the package.

Is it the zip itself or there is a file specifyed?

hi,

 probably false alarm. I don't have this issue (checked with AVG). The (amiga) game is runing on windows with an unmodifyed emulator downloaded from the official site. There is no other windows executable in the package.

Is it the zip itself or there is a file specifyed?

Hi,

It is not a questin of money. The game already used delta compression in a way that (in theory!) every amiga with a hdd (+chip ram) can play. Delta compression  stores/displays only that part of the screen that has changes compared to the previous frame. 

- As i see Microcosm uses amiga mod for the music. It is small in size and played directly from from ram/memory. Our choice of music is streamed with the video from the HDD. It is larger in size but it allmost has no ram consumption and has the advantege of basicly  play any kind of music (by not limited to play music with sound-samples).

-Microcosm (i'm just guessing here) possibly using HW mpeg compression. Our game do not use any special HW .

-Microcosm uses a lot of repetative sequence where you basicaly see the same few frame again and again where you can be stucked for minutes. With that you do not need to load/stream the background video constantly. In our game we don't use any frame of the video twice.

- Ican't really measure the framerate of the fmv's in Microcosm but there is a very visible drop in it (mostly in the cutscenes). Somevhere around 10-15fps. We tryed to display 25frames per second (depending on the HDD speed). 

-The playground of the screen in Microcosm (not the HUD) is only half of the whole screensize. In SDW-DC we have full screen FMV.

-We can't use any runtime compression like in modern machines. (Under "We", I mean Us, the developers) :D

That means that is (following the Microcosm's specs) we get rid of the music (i mean our streamed one), reduce the displayed frames from 25 to 15 and the resolution is cut in half it could be much faster and lighter (could fit in a CD), but i am sure it would have looked much worst.

Beside all that we also want to see more games like that (for CD32 too if possible). I am sure there is a lot of things that can be done better or faster or simply use other techniques (or language) we used. That is why we allways attaching the source code to all of our games as well. It is free! If anyone can add something to it or just make something with it we encourage you all, please do so!

Hi!
You don't need a WHLOAD! It's already executable from HDD as it is. As all of our games just copy the game in any folder you want and run it from your hard drive.

Cool!
You don't need a "lots" of ram. The key is (mostly) the reading speed. ..and ofcourse a faster chipsets helps  the experience! :)

+If you have a save file (from your hdd folder) you can put it on the dvd.

Fixed!

Thanks for the feedback!

hi,

sorry but not at the moment.

if you try to play it on a real cd32 than please don't waste any cd -s for that.  the issue is not only the size . even on a cd32 you had to play it from a hdd . the cd32 cd has a very low reading speed.

the downloadable iso is mainly for emulators. for some people it was easier to just mount it for the emulator and boot from that.

The in-game text will (soon) be correcred as well.

(1 edit)

Whoops!

Similar problems can be hidden here and there. Maybe the cat ran across the keyboard. :)

Corrected! thanks!

Yeah!   Experimenting.. :-)

Hi,

Sure, cats can defend themselves in real life, but this game isn't really about that kind of action.
This game heavily relies on a certain situational awareness, tactics and precise execution. The essence of the game (at least the action) is that you control (move/position) the cat and by doing that you can lead the girl into a position where she can protect you while you collect the artifacts (her memories). In a sense, she is your weapon and your shield.
By giving the cat the possibility to attack pushes the game more to an action category and the girl becomes pointless to be at your side. It would be a very different game.
Maybe in a possibly sequel there will be some changes in that direction.

hi,

the 1mb OCS is fixed! There were some issue with the loading of the HAM pictures that was not appeared on the  a1200 for some reason.

Don't run over it! just stay on the stair for 1sec!

Hi,

Collect all (4) items on the stage than you can  go to the next stage! There are 4 stages. When you collected all the items on all stages you must return to the chest (on the first stage).  Open it. Than you can go to the last stage to free the princess!

Ok! :-)

if you have the free space on your hdd and can create a new partition dedicated to the game (copy the game folder from the zip file to the root of that partition) then you could boot from that. no need to start it from floppy (or workbench).

can you try it with a different rom?

Thanks!

To be fair, this was not possible (on any platform/machine) in the 90s. Too many pre-rendered sequences that can't fit on a cd-rom (and its reading speed is very-very low) and HDDs have less storage capacity. Not to mention the render time and how huge the entire image-sequence is in raw/uncompressed format.

It is much "simpler" today with a machine that can render all this in real time and process it in an "acceptable" timeframe.

..it is possible that if it had been made at that time, it would probably have been made with a kind of stop-motion technique using real models. All in all, I would have liked to have seen something similar, but unfortunately, nothing like this is being made even these days! That was one of our reasons to try this out. :)

As a competitor myself i don't see any problem with that. Why would be a problem if a game is completed ? All the people visiting here want to see more of this games (morec levels, features, less buggy, finished, ..)! I think it is what everybody wants, isn't it!? :) 

Is that a CF-card? :)

Thank You! It's good to hear! :)

Than You! Good to hear! It probably has some effect on girls. My daughters are also infected with the song and the story! :)

hi,

the patch you can download from the "stardustwars directors cut" site is for the director cut version only! it is not compatible with "stardustwars" wich is on a completely separet site. dont try to mix it together!

you only need to patch the dc version if you have an older version of dc .(so you don' t need to download the whole 800mb zip again.) if you download the full game you don't need to patch it. 

yes

Thanks! You too! :-)

With pleasure!

Thanks!

Since almost all of our loading screen has complains of unnecessary use AI generated images. So it is replaced with a different one. We are sure the game had become more appealing now and more people will pass throug (and not stopped playing at) the loading screen.

Aga is not possible "at this moment"! but who knows? as soon as we have a solution or somehow working it out i am sure there will be one. :-)

The music is adding a lot to the atmosphere! Check out the authors in the description, they have a lot more on their site!

Next in line! :-D

There will be a small Chrismas game soon, but after that the priority is on Project Horizon.

hi,

All Amigas has  kickroms that are still copyrighted today. To run anything on the (any) emulator you need this rom(file). to distribute our game for free we use a rom that is also free, but becouse it is not "original" and still under developement it has its issues (crashing the game). the game in the emulator zip file is made compatible with that custom rom.

the other versions are for original systems/rom.

We allready have a huge list with upcoming projects! :) Hard to follow!

it was also a request to make the iso for emulators to make it more easy to start it on emulators or cd32(hdd) by just mounting it as a drive. it is bootable image. Removing it from the file name will still confuse some people. :-)

the info is allready on the site.