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This is an incredible technical achievement for a 2-week jam! As a fellow UE5 developer, I’m blown away by the level of detail, the lighting, and the overall polish. The music and atmosphere are top-notch as well.

However, I ran into some heavy performance issues on my GTX 1660. It felt like sub-24 FPS, and since there are no in-game quality settings, it was quite difficult to progress past the first few checkpoints. I’d love to see an optimized version or just a simple scalability menu in the future! Still, what you’ve built here is very impressive. Great job!

(+1)

Thanks a lot! We are still beginners with the engine, and we learned a LOT working on Monmon.

Sadly, we had big performance issues with the foliage on level 1. We hardcoded the game to be at medium scalability, but it wasn't enough.
We'd love for you to play the full game, if we get around to releasing a second version that includes better optimizations and a settings menu