Hey CrudeForge! Thank you for the detailed feedback! Really appreciate it man! Helps me respond in kind hehe
1. Design: XD hehe glad you think so! I wanted to communicate "here is cute creature. Ate more than it should. Now monster. You disentangle it. Win". I believe you knowing the "hidden stuff" behind is a nice "lore bonus" maybe?
2. Fun boss play: glad the animations were nice!
3. Technical complexity: true, true
4. genre-mashing: Wanted to communicate the "disentanglement" of the yarn, by climbing up to it when it dropped its tentacles, and then "by matching", to sort of feel like tidying loose ends. I now see that extra steps were needed for this to be clearly communicated (just as I am typing my response hehe). Thank you!
5. Polish: Nice! Happy it reads like that! You probably noticed I didn't get time to revisit the sprites as you had suggested in the comments... :|
Sidenote: Thanks man for the constant support, advice and ideas! Glad there was a bit more game this time around. And yes, it seems I have a habit of leaving things a bit unfinished. Could have communicated the "yarn-staircase" drop as an invitation to approach more clearly for sure XD