hehe I also just chickened out and just attacked! ATTACK was always the fastest and easiest option, therefore never an incentive to try throw :D
The Boss felt really intimidating, both design-wise and due to the "old god" intro. The animations really nailed this effect!
Of course, as comments mentioned, choosing the RPG elements was fresh, and loved it even more when the boss blew them up!
Thought the "running" inside the boss to attack was nice! However, since it all ended after the second jump, would have liked something there instead of an empty corridor. E.g., a big mechanical heart? Similarly, when the boss changed states, especially the last stage, it felt a bit out of place running in a corridor when the boss was not just bare bones.
Another amazing entry to the Crunkle universe! (love he didn't need to even introduce himself this time XD)
Finally, I wanted to thank you for being forgiving and allowing transfer to the ATTACK stage mitigating damage, I escaped so many times in fractions of seconds hehe