great boss design for such a puzzlish game, it communicates the "patrolling robot" vibe perfectly, matching with the open/close door mechanic. I also wondered how you would use the batteries (nice that you get slowed when holding). Congratulations on submission! GDKO can be very very hard especially as it moves over all these months! I wonder how I managed to submit something this round to be honest...
Super cool art also, with the doors and switches popping out