Addicting game loop, I think I broke the game with punch because I ended up getting a score of 50 before I decided to stop so that I could rate the game. Balance wise I think butwhyguin could use a buff as they seem to not have as much value as the other legendaries and I ended up not using him despite getting one of him.Apart from the balance suggestion, I would also suggest to increase the space in which you can place your totomons as I noticed that the lack of space in which we can position the mons leads to the inability to control which mon frontlines when one of them gets too many speed buffs from leveling up. This caused my crocodilo to commit die by going to the frontline before my tank mons could get there. Could also maybe let the AI enemy scale beyond level 99 as once I started reliably beating the level 99 teams it got boring as my team would level way past 99. Hope this advice helps with the game.
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Thanks for review ! We coudnt find time to balance that was actually hard to find perfect balance game like that :D Also about enemy level that`s a sad mistake that we realized after upload. Because we actually change these value before upload but we uploaded wrong version because of the rush in last seconds :D :D. We`ll fix that issues after jam period of course. Actually we`re thinking to start over and make more clean version of this game, we really like the core idea (we hope other players likes also) that`s why we`ll continue improve this project after that ! :D