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(+1)

Wow this is extremely polished I love the particle effects, the explosions are very satisfying along with the chain lightning. the movement is also extremely satsifying zipping around with the turbo never gets old.

if i had critiques / thoughts 

the movement is so fun but your not incentivised to drive around any where but just  a radius around the cat shield.

the waves are constant and you always have to be protecting the shield so i didnt find an opportunity to drive around and explore, but if there were more gameplay elements that incentivised moving to other locations even if for a small moment to add more variety that would be nice

also it would be nice to see more enemies that require me to switch up my playstyle a  bit like *for basic example* an enemy that is barricaded from the front so you need to drive around to bash into them  from the back to deal full damage. 

or a wizard that is hiding away far away from the pack off screen so you need to find a lull period to go out and find them and run them over

Great Work this was my favorite game i played so far!

(+1)

Hi ! Thanks for the detailed feedback !

I wanted do have waves at some point but couldn't do it in time sadly. The real goal is to have several maps, with more interesting layouts and stuff. Right now, for performance and pathfinding concerns, I can't do anything too fancy without having zombies hug walls :D

Concerning the incentives, I thought exactly that ! I added two ranged enemies : Necromancers, who spawn enemies from the edges of the map, and the rangers who shoot green projectiles that can only be destroyed through collision with the player. 

I wanted to do more, but doing this solo was really, really intense ! At least I have lots of ideas for later :)