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(+1)

I don't really understand how the story and gameplay connect, but both show promise. The story seems interesting and you have a very unique way of telling it, although I would've like more context as to why it suddenly changes to doing puzzles.

The puzzles, are interesting and a good concept to work on, although the controls were unintuitive due to how the camera is displayed. I often found myself pressing the wrong button and going in a direction I didn't want to and with this type of puzzle, that means a restart, which is a bit frustrating, maybe an undo button would help too.

At the end of the day, good concept, I want to see how it evolves.

Hi, thanks for your comment!

The transition to the minigame should have been smoother. We just didn't have time to write the dialogue and implement a certain interactive element. The minigame itself involves hacking data on a girl in the office, and it's supposed to be a fetish. After the player completes these levels, they receive information. This information is used for further interactive elements.

We'll take the awkward camera placement and, therefore, the awkward layout into account. I also noticed that when moving, it can be confusing which direction to go (in terms of pressing the right button). Perhaps in the future, the camera should be positioned more proportionally overall. Anyway, thanks for the feedback!