Hi, thanks for your comment!
The transition to the minigame should have been smoother. We just didn't have time to write the dialogue and implement a certain interactive element. The minigame itself involves hacking data on a girl in the office, and it's supposed to be a fetish. After the player completes these levels, they receive information. This information is used for further interactive elements.
We'll take the awkward camera placement and, therefore, the awkward layout into account. I also noticed that when moving, it can be confusing which direction to go (in terms of pressing the right button). Perhaps in the future, the camera should be positioned more proportionally overall. Anyway, thanks for the feedback!