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How would this be different to just making your event system create the desired model? Other than avoiding a bigger event tree and multiple objects... 

I guess I'm curious what exactly you're trying to achieve here.

I meant that there is a problem with 3d models in the plugin, as when you create a 3d model object, you cannot choose which model to load. If it is not too much trouble, could you add an action to select the path to the model? This would greatly enhance the player's ability to customize the level.