playing on an n4500 with 4gb ram. there's a little stuttering, but nothing I would consider unplayable?
Also, if I can't control the mouse, I can't click on the energy, which frankly is a stupid mechanic. It might not be so stupid, though, if I could actually control the mouse or the circle in the first place and controls were responsive.
This is a good-looking game and I might enjoy it if the controls weren't crippled. As it stands, it's just proof that some browser games require computers with more processing power than a low-end Chromebook, even if they're literally clicking and upgrade games.
I'm guessing the five weeks it took to make this thing was primarily spent on making it look and sound good on hardware well beyond what might typically be required of a simple browser game.
It's just weird to me that I can play simplified first-person shooters on a Chromebook but a 2D clicking game runs like my mouse movement is maxing out the processor all the time.
Sorry to hear you are struggling with performance issues. It's a prototype done by one guy in 5 weeks and there's definitely a whole lot of issues all over the place :) We think that it might be something happening with computers with only integrated (onboard) graphic cards (like Chromebooks). If we decided to pursue the game further it's something we'll look at among the first things.
Have a great day :)