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(1 edit)

Really impressive work, from the mood with the very noir feeling to the size of the gameplay. The rain and papers blowing  in the wind really adds to the modd by just being there.

I have to admit that I have not played very far yet, so take that into account when reading the review. The game begs for being finished so I will definitely return to it.

The controls have a solid feel, the only hiccup I have had so far is when the player should go up onto the sidewalk and You have to jump. And when entering the underwalk the game lagged a bit initially.

There are nods to Blade Runner and also to current politics, which IMHO is a nice touch.

The city have a sparse  number of citizens walking around and (seemingly) minding their own business but adds life to the game but also underlines the premise of the game. The enemies on the other hand are doing their job, albeit seems to get stuck at times, without taking action (which is a good thing as the ammunition runs out when you're a lousy shooter lik me).

I will come back to the game and maybe write more, but so far I am blown away. Really nice work!

Edit: Forgot to mention the very nice music that is really spot on for the cyber noir theme IMHO. 

(+1)

Thank you. Glad you liked it. As I wrote to kodikos, there is much planned for the game and being seen in the next weeks and months. Great that you found the references!

Regarding the enemy AI, it could be better, of course, and I will extend it as one of the highest priorities. But ammunition is not a problem. You can get it at several places (for free - yet).

I would like to have more persons walking around but animations are performance killers so I used a more conservative number, to be on the safe side. But I found it nice to see a silhouette coming out of the fog, and wonder whether it's a human or a robot...