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(+1)


Really cool atmosphere! The pixel art style fits the horror vibe perfectly, and the sound design makes every interaction feel impactful. I especially enjoyed the 'game feel' when picking up items — it's very satisfying.

I did run into a few technical hurdles, though:
1. I got stuck in the environment geometry a couple of times. Since there’s no restart button in the menu, I had to relaunch the game to continue.
2. The aiming reticle/outline felt a bit buggy, making it hard to tell exactly where I was shooting.
3. I got a bit lost and found myself re-triggering old dialogues and monster spawns while backtracking. It might help to block off completed areas or disable old triggers to keep the player moving forward.

Overall, a very solid and moody entry! With a bit of polish on the navigation and collisions, this would be even better. Great job!

(+1)

Glad you enjoyed it!  I totally meant to add a restart option and polish up the collisions and aiming (it just detects an intersection with the mouse and the geometry to set the Y axis, a polished version should be "smarter"), but was still crunching to get more-critical things done late on the final night.  Also, truth be told, the game doesn't have a "real" save system because, again, I ran out of time, but I felt like I had to have some kind of checkpoints so players wouldn't have to replay the whole game every time they died on a difficult section.  In any case, thanks so much for playing!