Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

These are some pretty good bones! Reminds me spiritually of something like Dragon Valor for the PS1. Your trademark style is brilliant of course and I think that’s a good direction going forward.

As far as the current gameplay goes - I would like to see enemies have a bit more of a threat range to them. Maybe not so rigorous as Final Fight/Streets of Range, but enemies with different kinds of gameplans. Maybe the King Slimes do jumping slams. Maybe there’s some kind of archer enemy or sneaky enemy that tries to get behind ya, etc.

Currently with the spin attack/normal attack I found that normal attack still does a good amount of crowd control. And generally it was hard for enemies to do anything with my wide attacks.

Platforming (and the camera) was a tad bit spotty. I often got caught on edges and sometimes trees would get in the way of the foreground. I like the idea of the look, with the actual 8 degrees of movement, it’s an interesting idea. I wonder if you could highlight characters that go behind objects.

Looking forward to more!

Really great feedback and very nice recommendation Ill hafta play that game!

I definitely agree that enemy types is the best way to improve a game like this and would vary up the gameplay immensely.

I was also feeling platforming issues. Id have to look into the movement stuff as I am using a movement and combat template. I think a nice fix would be just adjusting collisions and stuff for now just to clean up those aspects a bit.

a highlight would be really good actually :O for now I should just move stuff out of the way I think.

thank you :)