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Thanks for the detailed feedback. I really appreciate you taking the time!

About Aspect ratio: Could you try pressing Win + Up to maximize the window? The game window can be freely resized, but the aspect ratio is fixed since the game is designed for portrait mode only. I'll find the proper way to make sure the window size won't get cut out on any screen resolution.

About Spin minigame:  I’ve replied to your other comment about this, and I understand your frustration. I’ll be adjusting it in the next version.

Quick explanation: All minigame timers have 3 states based on how much time is left. Green = Perfect, Yellow = Good, and Red = Bad (which also applies when the timer runs out). So, I’ll take another look at the balance.

About Content/direction: That’s a fair question. The gameplay is still in an early stage of development. As a solo developer, I need to keep things simple for now, both in terms of gameplay and content, and gradually expand without making it too complex. BTW, I really appreciate your suggestion and will explore if they can fit with my design.

Thanks for playing and for the honest feedback!

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told u about slideshows

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lol I assume you told them that the slideshow thing won't go over well with most people? Truthfully, it has been done to death. It doesn't mean it is a bad thing, per say, just that it is so generic and overdone, like those Super Meatboy clones or sokoban games cluttering all gaming platforms. There is clearly a market, but it is very small and niche to say the least. The real issue they will face is the fact it is AI art on top of the slideshows. Newgrounds slideshow ones worked because it was hand-drawn art in flash, back when adult video games were very limited and rare. Now, we have a brood range of adult gaming genres, and a lot of methods of interactivity - as well as a lot of people despising AI art. Games like this, I personally don't mind the AI art as much, but that will not be the case for most. Things like full-on AVNs, however, I don't support it so much. Case in point, though, the slideshow AND the inclusion of AI art will make this a VERY small target audience for sure. 


But! Like the dev said, it is still in the early ages of development. Half of that could change by the final product. I personally gave up when it swapped to Scene 2 and I saw it was a slideshow, but I'm interested to see where the game goes and what changes will be made if it strays from that t all. Right now, it is just a lot of arguably annoying minigames and effort just for some slightly moving versions of art that is less realistic than what I could generate on perchance.org for free. It offers no motivation. But, again, "early stages". The game is essentially just in the 'rough sketch' phase, after all.

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yeah i told the dev to add a feature that can change the game a lot, like rhythm matching by holding up/down

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Okay, you've got me intrigued. Please explain this rhythm matching in detail. Rhythm as in the girl's motion, not music, I assume?

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yep motion, like the fishing minigame in stardew valley, so that your touch on the screen is actually impactful

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I like the idea.  Stardew's fishing has always been 'annoyingly frustrating early on' to 'with buffs this is easy and fun'. This game's system would work perfectly for it with the buffs and such already supporting the style.

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What phone are you using? If you’re using Android, the native APK version should perform much better. The HTML5 version on mobile may have some performance issues.

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Yeah, to be honest, playing on iOS via itch.io is almost unplayable at the moment. It’s still technically playable, but there are hiccups and performance issues, so I wouldn’t recommend it on iOS for now. It seems to be an issue with iOS and itch.io themselves. Sorry for the inconvenience.

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