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Thanks for the feedback! I shall work on those tomorrow evening, should I wait until the end of the game jam to update those changes or am I allowed to update it during the voting?

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You can update during the rating period since it's a bug.

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Ah thank you, I have updated with a fix for the soft locks (Slight time immunity after collisions), this should fix the soft lock scenario and also protect the player from consecutive hits, such as the boss stun lock!  

As for the final boss, there is only one, so luckily don't have to worry about an alternative boss mechanic, thank you for pointing these out!

I just noticed that in the latest version of the Windows version I forgot to re-enable an effect that was present for the windows version only: The "solitaire card effect" that was present in the final stage, when I did the recent fix I used the "HTML5" version for that room which disables the effect as it doesn't work for HTML5, would it be okay to for me to make an update to enable that "card effect" on the final stage for the windows version during the rating period or should I wait after the game jam is over?

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Yea u can fix it

Thank you! I shall update the Windows version as mentioned in that case

I have a new build (not uploaded yet) with some difficulty adjustments, such as:

  • There was a bug on the HTML5 where players could select "Continue" skipping the intro
  • Changed gravity for better air control
  • Repositioned some enemies a bit for hopefully better level design
  • Changed the final boss vulnerable sprite for better indication
  • Added the option to hold up the button to polish the head
  • Extended some of the platforms to make certain sections less frustrating

I want to make these changes for both the HTML5 and Windows builds, should I wait until the voting period is over or is it okay to make the changes during the voting period?

Also idk if there are 2 final bosses or what but it was the final boss in the do not enter path  . Idk if there is a normal boss and if the normal boss has the same problem.