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Honestly, the only notes I have would be to add spell variety and be a little more clear on the victims' status. It seemed like a lot of the ones I threw in the pit were already dead (or orange, though I'm not sure what that means), but they still counted toward the goal. And the stats screen showed a lower number of sacrifices than required, so I was just a little lost.

As far as spells go, I'd like to suggest a grab spell so you can quickly dispose of stragglers or near-misses without walking all the way around the pit to blow them back. Or just a dash to make that process quicker.

If you want to see my gameplay, you're first in the video!

(+1)

Thank you for playing our game and for the feedback, psychroclasm!

We're currently looking into bugs related to the stats screen and the counting of dead sacrifices. We have some plans for more content, and we'll take your feedback and suggestions into consideration.

Once again, thank you for taking the time to play Uncle Lovecraft's Fun Time Murder Hole and sharing your gameplay video with us!