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(1 edit) (+2)

Damn, I could not play your game for to long, as I had problems with the scaling of the window. The UI border was scaling correctly, but not the 3d view. And on my 4k screen, the view was just to small. BUT, the game looks very good. Your homemande graphics are impressive, so cute and full of life…well maybe not the liches ;) The battle system seems to be a nice idea, but I could not make full use of it, as the icons were not very readable with the scaling issues. I wish you had a web version, so many more people would check the game out.

15 minutes later…I watched the video of captain coder and yeah, game checks out, really good!

Edit: The movement felt great, I think the best of this jam?

Thanks so much for checking it out! I’m sorry about the lack of resizing and HD scaling, after a bit of struggling I can mostly get Godot UI elements to resize properly but for some reason the 3D viewport just would not cooperate. With less than an hour to the deadline, we just had to ship with a fixed window size ;_;

Really should have made a web version, but simply ran out of time to export it at the end! Lessons learned for the next jam at least.

Also thanks for the kind words on the movement, spent a lot of time trying to get it to feel right and very glad that paid off! I think the only feature I’d have liked to add would be cancelling queued movements on being hit by an enemy or trying to turn.