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Thanks so much for checking it out! I’m sorry about the lack of resizing and HD scaling, after a bit of struggling I can mostly get Godot UI elements to resize properly but for some reason the 3D viewport just would not cooperate. With less than an hour to the deadline, we just had to ship with a fixed window size ;_;

Really should have made a web version, but simply ran out of time to export it at the end! Lessons learned for the next jam at least.

Also thanks for the kind words on the movement, spent a lot of time trying to get it to feel right and very glad that paid off! I think the only feature I’d have liked to add would be cancelling queued movements on being hit by an enemy or trying to turn.