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Stay South of the Deep Woods to avoid Acacia. They show up differently on the map and you can kinda see Orson's house so you know when to head north.

I consider Acacia a WIP, the game ends when you die and this character just ends the story. Best case scenario you drag out an Allure Potion RP with a character that doesn't communicate well, can be guided towards non violent outcomes and then will "click-boom" execute you in one post regardless of how the RP went up until that point.

Learned you can't get her into a group convo and just blacklisted all of the Deep Woods until further notice.


Getting Lore out of the LLM is.. unpredictable. So in your game I'm sure Acacia can be anything, Orson considers her a wild friend in my world and still joined me on a trip to the Deep Woods to stand around and witness my execution anyway >.>

Dead End for the time being, but who knows what might come of it in the future. Cute Skull Dog character either way.

I know Acacia is currently a dead end, but the game already has a working role model system (like Oriana knowing Celandine is her sister).

We could do the same with Acacia: while she wears the mask, we talk to the demon inside it. If the player knocks the mask off and destroys it in dialogue, she switches to Gareth’s sister role. The AI would play two different characters.

Her mood could shift from rage to fear or calm, just like Gareth calms down after getting angry.

The developer would only need to add 3-4 new facial expressions for her without the mask. And add some roleplay model to ai.

What do you think?

If someone asks how relations can improve when the bar is at the bottom:

I maxed out my relationship with Rosalina without any romance. The progress bar got stuck just one pixel away from her giving me the house key, and it stopped increasing with each new day.

Then she invited me to the baths. Right there in the baths, romantic feelings formed, and the maximum relationship cap instantly increased without waiting for a new day.

So the game already has a mechanic that allows raising the current relationship limit without needing a new day. The same thing could work with Acacia.

cap would suck for Acacia until there is an RP escape item to survive the dialog. So I think if an escape item is created that character can develop over time. In fact, using an escape instead of an Allure can be a moral victory as well for anyone interested in that. 


I don’t mind your RP storyline idea, but all storylines feel kinda meaningless to me in the hypothetical. My Gareth doesn’t have a sister, so I don’t have a bias leaning towards “What if he did”. My villagers can’t even entirely settle on their own backstories, so I’m not committed to cementing any one story yet. 

I like your ideas though, and I share the desire for their to be more point to Acacia than there is now. Fingers crossed, moral support for TD and all that.