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A really polished and super satisfying demo, great work. I really liked the parts with the curved hills, it would be cool to see a part where you need to gain lots of momentum from the hills then do a big jump!

The soft body feels really good and the physics in general I think you could more use of the excellent physics in the level design e.g. actually needing speed or upwards momentum to get the height to get up somewhere. The buttons felt a little annoying as it wasn't difficult enough to be an actual puzzle but it was like an extra chore to do. Perhaps lean into the high speed exciting satisfying movement.

Was the game made in unity? Also how did you implement such a fluid and non glitchy soft body? I'm trying to make one for my own game.

Thanks! 
I will have more puzzles and various interaction in the full game, it's something I will work on more when I'm done with the base of the game.

It is unity and generally it is custom solution for the soft body based on the few things to make it all work together. 

The base simulated in the way JellyCar game does with some adjustments for my own case. Then you need to have extra force source to push objects and controller on top of it to with a lot of adjustments to make it work nicely.

I think at some point I will make a dev log how it was done, but I want to first finish the game.