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SomeBurntCheese

28
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A member registered May 01, 2023 · View creator page →

Creator of

Recent community posts

I was hoping people would use that to get to the much harder stages! Thanks for playing!

Thanks for playing! Since the proc gen was room based it didn't actually end up being as hard as I thought it would be

Glad you enjoyed! Thanks for playing

Yes super fun to shoot enemies toward you and slice them up! thanks for playing

Yes the movement slipperyness seems to be a common issue

Glad you enjoyed!

Thankyou for playing! Was planning on the cooldown timers but unfortunately ran out of time :(

Thankyou so much for playing and for the support!

Thankyou!

Yes I was planning on adding a cooldown UI but just ran out of time, thanks for playing!

Thankyou for playing!

Yeah I agree the cooldown UI and map would have been nice I just unfortunately ran out of time :(, thanks so much for playing the game!

Really well polished, fun and I like the different items, it would be cool if stuff lasted longer than a round to build up big forts/ defences

Lol I found that a little bit to at times

Thanks, yeah I wish I had have made the movement a little more tight

Thanks!

Thanks, I got a lot of the comments about the floaty movement I wish I could go back and adjust it

Yeah, the goal was to really get players to think about how they can optimize their routes and strategy for the fastest time so thats good to hear!

Thankyou, Yes my favourite part is using the walls to bounce grenades, my highest stage was 6 but one of my friends managed to get stage 8!

Thanks, yeah I've gotten a lot of feedback about the movement being to floaty if only I could change it now

Yes I added Knockback to the grenade in the hopes of it being used for rocket jumps!

Thankyou!

Thanks! Yeah I do need to tweak the movement a little, when developing you really lose touch with how it actually feels so feedback helps a bunch!

Thankyou! The automatic learning speedrunning tech was exactly what I was going for!

A really polished and super satisfying demo, great work. I really liked the parts with the curved hills, it would be cool to see a part where you need to gain lots of momentum from the hills then do a big jump!

The soft body feels really good and the physics in general I think you could more use of the excellent physics in the level design e.g. actually needing speed or upwards momentum to get the height to get up somewhere. The buttons felt a little annoying as it wasn't difficult enough to be an actual puzzle but it was like an extra chore to do. Perhaps lean into the high speed exciting satisfying movement.

Was the game made in unity? Also how did you implement such a fluid and non glitchy soft body? I'm trying to make one for my own game.

thanks, just wondering did you have an issue with the UI going away after you lost or the game crashing? I had a bit of trouble when i exported with crashing and UI going away.

I know it was my first game and kinda bad the worlds hardest platformer is much better