Thank you!
Would need to check what happened to localization, didn’t expect that :D
Thanks!
I will have more puzzles and various interaction in the full game, it's something I will work on more when I'm done with the base of the game.
It is unity and generally it is custom solution for the soft body based on the few things to make it all work together.
The base simulated in the way JellyCar game does with some adjustments for my own case. Then you need to have extra force source to push objects and controller on top of it to with a lot of adjustments to make it work nicely.
I think at some point I will make a dev log how it was done, but I want to first finish the game.
Thank you for the feedback!
I agree about collectibles, I do still think how to properly reward player for them, original idea is to provide you more lore about the world but need to iterate on it more.
I was working for quite a while took some time to settle on direction and controls. But with the same pace It will probably take me another year to finish It they way I want. But it's a side solo project, so it's hard to predict.

Oloo is physics based platformer where you control a little creature, too squishy to be dangerous and too cute to be scary. Find your way in a hostile world.
This is a passion game done at free time. Final game is the matter of change compare to the demo.
Demo contains few levels to introduce you to the game, it's concepts and the world.
Link: https://shidonski.itch.io/oloo