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Dark Queen of Samobor - INSIDE atmosphere, Slavic mythology and hack and slash combat

A topic by Alienplay created 35 days ago Views: 164 Replies: 2
Viewing posts 1 to 3
(3 edits)

Hello everyone,

I decided to start sharing our progress here about our upcoming game Dark Queen of Samobor, a side-scrolling action-adventure game heavily inspired by the atmosphere of INSIDE, Slavic mythology, Croatian folk tales and combat mechanics from games like Neva, Dead Cells and Song of Iron.

I'm planning to set up a proper Itch page sometime next week: [upcoming Itch io page] and start doing devlog articles there and share those updates here as well.

The story of the game centers around a knight coming home from a crusade and realizing that an evil queen (inspired by the myths about real-life Barbara of Cili who was accused of practicing witchcraft, alchemy, and sorcery) has woven his homeland into darkness. 

You experience this game by stepping into a book, told through 5 chapters, each one in a different biome and with a few new enemy types inspired by Slavic folklore. We aim create a cinematic experience that would give you a similar feel to being a hero in a fairytale.

For now, the game only has a Steam page but you can follow my profile on Itch here for more info as well.

We also have a Discord server you can join, where we post our weekly (or sometimes bi-weekly) progress and will run some playtests soon.

Here are some screenshots:



Latest update

As a starting point here's an update to game's combat and visual effects I did last week (unfortunately I can't upload the GIF here as it's too big).

People commented before how visual effects were not visible enough and the feel of impact wasn't there, so we worked a lot on that in the past few weeks, these are the results. #gaming #indiegames #gamedev #madewithunity [image or embed]
— Aleksandar from Downtown (@b-aleksandar.bsky.social) March 13, 2026 at 5:14 PM

Moving forward

I hope you find this interesting and will join us on our journey. Our next milestone is adding a ranged enemy, doing some major improvements to combat, and then finally releasing a demo in a couple of months (and hopefully squeezing in a few playtests before that). As I said, for now, you can follow me here on Itch and you'll be notified once I set up the page for the game.

Hello everyone,

We've are working hard on improving Dark Queen of Samobor, more specifically, preparing for the Demo release coming in a few months. Our top priorities right now are combat (enemy behavior, responsiveness of the controls, etc.) and level design.

We don't have anything major to share yet on that but meanwhile Mato, our level designer, wrote an article explaining his process of doing level design for this game, you can read more about it here: https://itch.io/blog/1470038/building-the-levels-of-dark-queen-of-samobor

Let me know what you think and follow me for more info about the game.

(2 edits)

Hey everyone,

We've been preparing for a Kickstarter campaign for some time now and after a lot of small issues that delayed it, the coming soon page is finally here: https://www.kickstarter.com/projects/1857860034/dark-queen-of-samobor-an-adventu...

Following the page is highly appreciated and would give us more visibility and overall boost in the algorithm!

We are planning to have many different tiers with rewards that would include stuff from simple game keys and credit mentions to themed physical rewards, art book to adding your name or likeness in the game, and so on, so that everyone can find something interesting at various price points.

We will have an early bird option for some tiers as well, allowing you to get a discount within the first 24h. For example, with the early bird tier you'd be able to get a game at a 20~30% discount to the planned launch price depending on the exact VAT, launch discount and stuff like that.

Here are some snippets from the page:


Again, check out the Kickstarter page and follow it, it means a lot to us: https://www.kickstarter.com/projects/1857860034/dark-queen-of-samobor-an-adventu...

And definitely do let us know if you have any feedback for us!

We are planning for a closed playtest soon so stay tuned for that as well.

Thank you!

- Aleksandar